Remedy Interim CEO: “We Aren’t Satisfied With Our Recent Financial Performance”
By William D’Angelo | Posted 58 minutes ago | 202 Views
Remedy Entertainment reported an operating loss of €16.4 million in its latest earnings report for the quarter ending September 30, 2025. This marks a significant decline from an operating profit of €2.4 million during the same period in 2024.
These results follow recent leadership changes at the company. Last week, CEO Tero Virtala stepped down, and Markus Mäki has stepped in as interim CEO while the company searches for a permanent replacement.
In the earnings report, Mäki emphasized the need for Remedy to deliver more hit games and avoid underperforming titles like FBC: Firebreak to return to profitability. “As of October 22, I stepped into the role of CEO to raise the bar and the sense of urgency across the organization, and to drive stronger results,” said Mäki.
He added, “Remedy’s strategy remains unchanged, supported by a solid foundation to build on. My immediate focus is on ensuring our commercial performance alongside successful development projects. This requires improved coordination within the studio combined with a focus on gamers and market demands.
The gaming business is still a hit-driven business, and our return to profitability can best be achieved by delivering great, distinctive, and commercially successful video games that players love.”
Despite challenges with FBC: Firebreak, Mäki confirmed that other in-development projects are progressing according to plan. The majority of the company’s efforts are focused on its established franchises Control and Alan Wake, which Remedy continues to invest in and expand into other media as part of its long-term strategy.
Additionally, the company is working on the Max Payne 1 & 2 remake in collaboration with Rockstar Games. “While carefully balancing our product risk, we also need to retain the ability to create new experiences for our audiences, as we have for the past 30 years,” Mäki explained.
He concluded, “We aren’t satisfied with our recent financial performance, but we remain confident in our ability to create great video games that resonate with players and which are commercially successful, leading us back to profitability.”
About the Author:
A lifelong and avid gamer, William D’Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. William has expanded his involvement in the gaming community by producing content on his own YouTube and Twitch channels. You can follow him on Bluesky.
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