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China Reportedly Mandates 50% Domestic Equipment for Chip Factory Approvals

The post China Reportedly Mandates 50% Domestic Equipment for Chip Factory Approvals appeared com. China requires chipmakers to use at least 50% domestically produced equipment for new factory approvals. Approvals halt below the threshold, aiming for eventual 100% localization to bolster self-reliance. 50% domestic equipment threshold for state approval on chip plant expansions. Procurement tenders must specify equipment origins, with rejections for non-compliance. Public data shows 421 domestic lithography orders worth 850 million yuan this year. China mandates 50% domestic equipment for chip factory approvals amid US curbs. Local firms like Naura surge as Beijing pushes self-sufficiency. Explore policy impacts now. (148 characters) What is China’s 50% domestic equipment requirement for chip factories? China’s 50% domestic equipment requirement compels semiconductor manufacturers seeking new factory capacity to prove at least half their tools are made locally before gaining state approval. According to a Reuters report, three sources familiar with the process confirmed authorities enforce this through procurement reviews linked to plant construction. While not codified in public policy, it acts as a binding gatekeeper, with tenders requiring explicit equipment origin disclosures. Flexibility exists for advanced lines where local options lag, but the long-term goal targets higher ratios up to full localization. How is China tightening chipmaker approvals to promote domestic supply chains? The policy accelerated following 2023 U. S. export restrictions on advanced AI chips and semiconductor tools. These blocked key shipments from the U. S., Japan, South Korea, and Europe, prompting manufacturers to pivot to local suppliers. Applications failing the 50% test face outright rejection, even when foreign gear remains accessible. For cutting-edge production, regulators grant limited waivers but demand demonstrated localization roadmaps. State procurement reflects the shift: data indicates 421 orders for domestic lithography tools and parts this year, totaling around 850 million yuan.

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Well, That Settles That ⭐

With Big Tech under dramatically more stringent antitrust oversight in recent years, I frequently return to the same advice: Learn the lessons of Microsoft Past and negotiate with regulators from a position of strength instead of gambling that you will somehow come out ahead in cases where you are clearly breaking the law. To date, the biggest and worst offenders, Apple and Google, have ignored history and fought tooth and nail to preserve their outrageous and unfair app store fees and retain control of their respective app ecosystems. Indeed, it appears that Google’s strategy has been simply to copy what Apple does. And Apple’s strategy has been to never give ground, even when it ran afoul of the law and its own self-righteous marketing. Not to mention common-sense and basic decency. But this is starting to change. Finally. Today, Epic Games and Google agreed to settle their five-year-old antitrust lawsuit. This is incredible on several levels. First, Epic Games didn’t just defeat Google in Epic v. Google, it manhandled the online giant like it was child’s play, with Google losing every possible appeal along the way. But the settlement wrung even more concessions out of Google than the original ruling, key among them the first-ever reversal of the company’s egregious app store fee structure. And that will now become a precedent that current and future plaintiffs can point to as they try to dismantle its unfair app store fees and policies. This was avoidable. Indeed, Apple and Google both could have emerged from this era of heightened scrutiny with their unfair fees and policies in place had they simply worked with antitrust regulators. Years ago, I pointed out that had Apple and Google simply lowered their fees to 10 or 12 percent, levels that are still unfair and unwarranted, they would never have been in this mess to begin with. But Apple, of course, dug its hole even deeper by going in the exact opposite direction and engaging in a policy of belligerent non-compliance after having been found, in multiple cases, to not be meeting its legal requirements. Everyone has opinions on this topic. But I’m tired of pretending that most of those opinions aren’t uneducated and ridiculously pro-Big Tech and anti-consumer. Here’s what’s objectively true: Apple’s 30 percent fee structure was arbitrary from the get-go and not based in any way on the cost of the services it provides developers. Apple’s redefinition of how computing platforms work, by charging developers for the “right” to publish apps on a computing platform while restricting their capabilities and preventing them from communicating with their own customers, was unprecedented. In the past, platform makers would pull out all the stops to attract developers to their platforms because that’s where the value equation started. More developers make more apps and attract more users; more users attract more developers who will make more apps. The post Well, That Settles That ⭐ appeared first on Thurrott. com.

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